Stamina Mastery: Another important skill. Standing Endurance: This will keep you from getting knocked down - personally one of my biggest pet peeves in this game.
Life Flare: This will essentially save you from being killed every now and then. Intelligence: Boosting your main damage stat. Weapon Mastery: Being able to wield what counts. Always do this first.īattle Respiration: Allows your Eira to recover stamina far more quickly, making you able to move when it counts.Īrmor Mastery: Being able to wear what counts. Whatever your Character Growth Goals tell you. For example: if your “Character Growth Goals”, Vindictus’ insntive to growing your character, asks you to “Reach Health Mastery Rank A” to receive 1,000 AP, then you should prioritize that, even if the skill ‘Health Mastery’ is Tier 3.
Focus on upgrading all skills in a specific tier, before moving down to the subsequent tiers - unless you find yourself desperately needing an upgrade in a lower tier. So, if you aren’t playing Eira solely for a waifu simulator, and identify as the kind of player to really care about stats and just how much raw DPS or strategic ability you have in-game, then your Eira’s height is something you should keep in mind. To be more specific: the shorter your character the faster you attack the taller your character, the longer your reach is. In Vindictus, character height brings a hidden stat change to both attack speed and attack range. One thing to keep in mind during character creation for Eira, is her height.
If you are not familiar with Vindictus, you might get similar vibes from other dark-themed, twin-pistol wielding witches with a flare for the over-the-top. She is a mixture of Scythe Evie’s love for teleport-based repositioning, and Whip Arisha’s range, Arisha’s mana resourcep, and Twin Chain Vella’s love for spinning. If you are familiar with Vindictus explaining Eira’s gameplay pattern is easy.
Being one of the newest characters to the game, Eira sets herself apart from some of the older characters in Vindictus, bringing a considerably well put together lore that you are exposed to upon creating the character. She is a witch that uses twin pistols to discharge hot death into her foes, while leaping in and out of portals to dodge or re-position herself to attain a tactical advantage. Also known as “Miul” in the Eastern regions of the game.